We introduce Mono4DGS-HDR, the first system for reconstructing renderable 4D high dynamic range (HDR) scenes from unposed monocular low dynamic range (LDR) videos captured with alternating exposures. To tackle such a challenging problem, we present a unified framework with two-stage optimization approach based on Gaussian Splatting. The first stage learns a video HDR Gaussian representation in orthographic camera coordinate space, eliminating the need for camera poses and enabling robust initial HDR video reconstruction. The second stage transforms video Gaussians into world space and jointly refines the world Gaussians with camera poses. Furthermore, we propose a temporal luminance regularization strategy to enhance the temporal consistency of the HDR appearance. Since our task has not been studied before, we construct a new evaluation benchmark using publicly available datasets for HDR video reconstruction. Extensive experiments demonstrate that Mono4DGS-HDR significantly outperforms alternative solutions adapted from state-of-the-art methods in both rendering quality and speed.

The overview of Mono4DGS-HDR:
We provide demo videos for our Mono4DGS-HDR, including the precomputed 2D prior information and our rendered results. Click the scene buttons to switch between scenes. All four video types are displayed simultaneously.
Comparison of our method with state-of-the-art approaches on recovered HDR videos. We extend GFlow, SplineGS and MoSca to HDR mode for fair comparison. Click the scene buttons to switch between different scenes.
Note: Students_2 scene has no camera motion (fixed camera).
Comparison of our method with MoSca under the fix-view-change-time setting. We extend MoSca to HDR mode for fair comparison. Click the scene buttons to switch between different scenes.
Comparison of our method with MoSca under the fix-time-change-view setting. We extend MoSca to HDR mode for fair comparison. Click the scene buttons to switch between different scenes.
@article{liu2025mono4dgshdr,
title={Mono4DGS-HDR: High Dynamic Range 4D Gaussian Splatting from Alternating-exposure Monocular Videos},
author={Jinfeng Liu and Lingtong Kong and Mi Zhou and Jinwen Chen and Dan Xu},
journal={arXiv preprint arXiv:2510.18489},
year={2025},
}